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High detailed
Large Scale Worlds
VRChat worlds are part of larger scale builds, These locations can be made for
game engins such as Unreal and Unity, these worlds also have baked lighting
to focus on optimzing frame and performance,
Community Renders
I stive to focus on connecting and expressing my artwork as part of a commuinty and expressing to clients. Below you can see a mass render from 2014-2020 of all my artwork.
High detailed
Since October 2014 I've created fully rigged avatars from scratch in many forms and styles. Each talored to the clients need and features.
Features requested use shapekeys, Rigify, fused textures and vertex limits.










Low Poly



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